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Introduction to game design, prototyping, and development 표지

Introduction to game design, prototyping, and development

from concept to playable game--with Unity and C#

저자
Jeremy Gibson
출판사
Addison-Wesley
출간
2015
쪽수
908쪽
언어
영어
ISBN
9780321933164
상태
수량
배송

해외에서 들여옵니다. 보통 2~3주, 지금 주문하시면 11월 22일에서 11월 29일 사이 도착 예상

가격견적 요청

담아 두시면 24시간 안에 가격을 알려 드립니다. 가격을 보시고 결제하시면 됩니다.

This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions.