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3-D Computer Graphics 표지

3-D Computer Graphics

저자
Samuel R Buss
출판사
Cambridge University Press
출간
2003
제본
eBook
언어
영어
ISBN
9780511075391
상태
수량
배송

해외에서 들여옵니다. 보통 2~3주, 지금 주문하시면 11월 22일에서 11월 29일 사이 도착 예상

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This textbook emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, BEzier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.