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Video games and learning
teaching and participatory culture in the digital age
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design.
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.
| 제목 | Video games and learning: teaching and participatory culture in the digital age |
|---|---|
| 저자 | Kurt Squire |
| 출판사 | Teachers College Press |
| 출간 | 2011 |
| 쪽수 | 253쪽 |
| 제본 | 무선(페이퍼백) |
| 언어 | 영어 |
| ISBN | 9780807751985 |
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