Multiplayer
The Social Aspects of Digital Gaming
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication"
| 제목 | Multiplayer: The Social Aspects of Digital Gaming |
|---|---|
| 저자 | Thorsten Quandt, Sonja Kröger |
| 출판사 | Taylor & Francis Group |
| 출간 | 2013 |
| 쪽수 | 252쪽 |
| 언어 | 영어 |
| ISBN | 9781134092192 |
배송
결제가 확인되면 해외 판매처에 주문을 넣습니다. 받으시기까지 보통 2~3주 걸립니다. 국내에 들어오면 택배 송장번호를 주문 화면과 문자로 알려 드립니다.
통관
개인 주문은 개인통관고유부호가 필요합니다. 주문서에 넣어 주시고, 받은 번호는 그 주문에만 씁니다.
취소, 반품
해외 주문 전에는 주문 화면에서 바로 취소하실 수 있고 전액 환불됩니다. 해외 주문 뒤에는 단순 변심 취소가 어렵습니다. 받으신 책이 설명과 크게 다르거나 파손되었으면 다시 구해 드리거나 환불합니다.
