홈 / 책 찾기 / Design for Learning in Virtual Worlds
Design for Learning in Virtual Worlds
"Virtual worlds offer engaging, rich visual and auditory experiences to their users. In them, players guide computer-based avatars through virtual landscapes filled with realistic buildings, objects, characters, and the avatars of other players. In the commercial realm, games and online virtual communities attract millions of devoted fans who spend large amounts of time and money in these worlds. In recent years, interest in virtual worlds as platforms for instruction and training has rapidly grown as researchers and designers focus on their potential power as learning environments. Educational virtual worlds are designed to incorporate situated learning concepts of collaborative knowledge building among communities of learners in contexts that closely mimic the real world.In this, the first text written specifically on how to design virtual worlds for educational purposes, the authors explore: the history and evolution of virtual worlds (commercial and educational), the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning, and design guidelines for learning quests and activities in virtual worlds. They also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, they offer a framework and methodology to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings"--
"In this, the first text written specifically on how to design virtual worlds for educational purposes, the authors explore: the history and evolution of virtual worlds (commercial and educational), the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning, and design guidelines for learning quests and activities in virtual worlds. They also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, they offer a framework and methodology to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings"-- Provided by publisher.
| 제목 | Design for Learning in Virtual Worlds |
|---|---|
| 저자 | Brian C. Nelson, Benjamin E. Erlandson |
| 출판사 | Taylor & Francis Group |
| 출간 | 2012 |
| 쪽수 | 220쪽 |
| 언어 | 영어 |
| ISBN | 9781136862984 |
배송
결제가 확인되면 해외 판매처에 주문을 넣습니다. 받으시기까지 보통 2~3주 걸립니다. 국내에 들어오면 택배 송장번호를 주문 화면과 문자로 알려 드립니다.
통관
개인 주문은 개인통관고유부호가 필요합니다. 주문서에 넣어 주시고, 받은 번호는 그 주문에만 씁니다.
취소, 반품
해외 주문 전에는 주문 화면에서 바로 취소하실 수 있고 전액 환불됩니다. 해외 주문 뒤에는 단순 변심 취소가 어렵습니다. 받으신 책이 설명과 크게 다르거나 파손되었으면 다시 구해 드리거나 환불합니다.