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Mathematics for Computer Graphics 표지

Mathematics for Computer Graphics

저자
John Vince
출판사
Springer
출간
Aug 30, 2017
쪽수
505쪽
제본
무선(페이퍼백)
ISBN
9781447173342
상태
수량
배송

해외에서 들여옵니다. 보통 2~3주, 지금 주문하시면 11월 17일에서 11월 24일 사이 도착 예상

가격견적 요청

담아 두시면 24시간 안에 가격을 알려 드립니다. 가격을 보시고 결제하시면 됩니다.

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again!

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Mathematics for Computer Graphics

Springer, 2017, 무선(페이퍼백), ISBN 9781447173359

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Mathematics for Computer Graphics

Springer, 2005, 무선(페이퍼백), ISBN 9781846280344

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