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Mathematical Introduction to Linear Programming and Game Theory

저자
Louis Brickman
출판사
Springer London, Limited
출간
2012
쪽수
132쪽
언어
영어
ISBN
9781461245407
상태
수량
배송

해외에서 들여옵니다. 보통 2~3주, 지금 주문하시면 11월 15일에서 11월 22일 사이 도착 예상

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Mathematical elegance is a constant theme in this treatment of linear programming and matrix games. Condensed tableau, minimal in size and notation, are employed for the simplex algorithm. In the context of these tableau the beautiful termination theorem of R.G. Bland is proven more simply than heretofore, and the important duality theorem becomes almost obvious. Examples and extensive discussions throughout the book provide insight into definitions, theorems, and applications. There is considerable informal discussion on how best to play matrix games. The book is designed for a one-semester undergraduate course. Readers will need a degree of mathematical sophistication and general tools such as sets, functions, and summation notation. No single college course is a prerequisite, but most students will do better with some prior college mathematics. This thorough introduction to linear programming and game theory will impart a deep understanding of the material and also increase the student's mathematical maturity.

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