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Ultimate game programming with DirectX 표지

Ultimate game programming with DirectX 2nd ed.

저자
Allen Sherrod
출판사
Charles River Media/Course Technology
출간
2009
쪽수
474쪽
제본
[electronic resource] /
언어
영어
ISBN
9781584506201
상태
수량
배송

해외에서 들여옵니다. 보통 2~3주, 지금 주문하시면 11월 18일에서 11월 25일 사이 도착 예상

가격견적 요청

담아 두시면 24시간 안에 가격을 알려 드립니다. 가격을 보시고 결제하시면 됩니다.

"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths, advanced lighting and shadows, various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description p.